OOP key points

Key Points Of Object Oriented

Programming (OOP)


Object Oriented Programming:-

  • It is a computer programming model based on object. We can use it in various programming languages to develop a program. 




Building Blocks of OOP










  1. Object:-
            Object can be define as data field that has unique attributes and behaviors. 
            Objects can correspond to real-world objects or an abstract entity.






    2.Class:-

             Class is a sketch used to implement an object at the programming level.
            And also we an define class as "A template that can keep the things what we need".






  3.Method:-

            A method in OOP is a block of code that, when called, performs specific actions mentioned in it. 


  4.Variable:-

        Variables are containers for storing data values. In Java, there are different types of variables, for example:
                                              int
                                              double




OOP Standard


               Coding standards help in the development of software programs that are less complex and thereby reduce the errors.
               Object-Oriented Programming (OOP) standards  are used for several reasons,
    1. Modularity and Reusability
    2. Ease of Maintenance
    3. Code Readability and Understandability

  • Open and closing curly bracket-
      • We use "{}" syntax for this.
      • We use this to denote blocks of code or to define the scope of a class, method, or other code structures.
  • Semi Colon-
      • We use ";" syntax for this.
      • It is used as a statement terminator. It indicates the end of a statement or a complete command.
  • Dot Operator-
      • We use "." syntax for this.
      •  It is used as an operator to access members (attributes or methods) of an object or a class. The dot notation is crucial for interacting with objects and invoking their behaviors. 
  • Class- 
      • First letter should be in uppercase.
        • Ex-  public class MyClass {}
  • Variable-   
      • Variables are containers for storing data values
      • All characters should be in lowercase.
      • Ex- 
                             public class MyClass
              {
                    int  number;
                    char letter;
              }
                                                
  • Methods- 
      • All characters should be in lower case and with parameters.
      • Ex-
              public class MyClass
              {
                int  number;
                char letter;


               static void myMethod()
               {
               }
              }



        

        



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